Hello there! 

I am an artist who has been working in the entertainment industry for ten years. I have experience as an Art Director, CG Generalist, Visual Development Artist, and Sculpting Artist for toy production.

I was previously employed with Moonbug Entertainment working on their hit show CoComelon. I filled many roles on CoComelon, starting as a Visual Developer and CG Modeler, and later working as Art Director. As Art Director, I had the privilege to help lead the team on establishing an updated artistic look to the show, helping to further grow CoComelon’s success as it has become one of the most highly watched children’s shows today.

In addition to my art direction and character work on CoComelon, I have worked as a 3D Character Artist for Titmouse Studios, helping to create a new animated short for the world wide beloved franchise Pokemon. I have also been employed as a full time Sculpting Vendor for Hasbro, Inc., working on brands such as Star Wars, Marvel Legends, Power Rangers, Dungeons&Dragons and many others. I have also done concepting, modeling and illustrative work for studios such as Leftchannel Motion Graphics, Action Force Toys, and Independent films and personal commissions. One of my illustrative works has also been featured in a publication by Critical Role.

I graduated from Ringling College of Art and Design, earning a BFA with Honors, majoring in Illustration with a minor in Visual Development.

I fell in love with storytelling at a very young age, and have always tried to incorporate a narrative in the personal pieces that I do, whether the tales be large or small. I feel that it helps to add depth to each piece. I hope that you not only enjoy my work, but also find a story behind each of them.

Resume/Linkedin/Instagram/Artstation

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